What underwater needs…
- Large ships for multi player travel concerns…
- Underwater plants, kelp, sponge!
- Underwater ruins (carved gold, mossy cobble, mossy stone)
- New mobs: Sharks, Crabs, Fish that you can see
- Underwater volcanic activity, heat vents ect
Oh well. I can dream can’t I? :P
Still working on the back end stuff behind it but you can play survival at the moment while I do that :3
We went on a 4 hour adventure north to find a mesa last night, heres the whole team before we set out!
We lost power about 12:00pm today when I was at work and the UPS didn’t hold out until it was restored. As a result the server lost power around 1:00pm and the power has only just come back on at 4:30 as I’m aware (I just got home :P)
I’ll take this opportunity to do have a shot at more of the bank-end work that’s on-going right now. Hopefully this is the last block of it that I’ll need to do! :3
I’ll post another message when I’m done and the server is opening again publicly (3 hours maybe)
Teamspeak is back online now if you’d like to come chill as well!
~Alex // South Paw
Working hard on getting all that part done yeah.
Lots of it’s been done tonight and I’ve figured out issues around player inventories on multiple worlds and such… yeah. In short there were a lot of back end issues I needed to work out due to the new set up which was going to make a mess of it if I didn’t spend time thinking and fixing it up.
Next two days I have 9am till 6pm at uni so you won’t see any changes, but come friday I’ll be aiming to get it all migrated to the new set up.
At that point, all our worlds will come online (that’s Lobby, Survival, Earth Survival, Chaos, Creative, Creative Pixel and Games)
Each needs a specific config made for it though, but the 2 survival and chaos shouldn’t be much different meaning I should be able to pop em out rather quick!
TL;DR: Friday this week is the goal for new worlds as back end work is getting there finally :P